Sugar Rush WIP / UDK game
UDK funtime! Nothing here is 100% done, possibly the character animation. The level is build out of base tiles and will be much richer once the new set of windows, decoration and foliage is made. No enemies yet, just used the same character for gameplay tryouts. The idea is to lure the monsters (by spawning limited number of candy) in front of big buildings in order to squash them. The ragdoll effects are just me having fun with the F key…i would like him to go ragdoll if he hits the wall while in the umbrella mode.